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Frontend & Mobile · Playbook · Core · ~4 min read
FRONTEND & MOBILE · PLAYBOOK · CORE

Scaffold Complex Interactions with AI — and Own the Last 30%

Drag-and-drop, virtualized lists, and orchestrated animations are where AI scaffolding shines and where blind acceptance hurts most. Let the model wire the library boilerplate — sensors, virtualizers, variants — while you personally own timing, gesture conflicts, edge-case physics, and cleanup. That split is the playbook.

Tier: Core · Workflow area: Component development · Tools: Cursor, dnd-kit / TanStack Virtual, Framer Motion

Interaction code has a unique property: it can look perfect in a demo and be unshippable in production. The scroll jumps on data refresh, drag fights text selection on touch, the exit animation leaks a subscription. Models reliably produce the 70% scaffold; the remaining 30% is judgment about how interactions feel and fail — and it stays yours.

When to use

  • Library-backed interaction workdnd-kit sortable lists, TanStack Virtual tables, Framer Motion sequences — where boilerplate dominates.
  • You know the target feelyou can name the acceptance criteria ("drop preview snaps, list stays put on refresh, 60fps on mid-tier Android").
  • Porting a known patternkanban board, reorderable settings list, infinite feed — into your codebase and design system.

When NOT to use

  • You can't yet describe the desired physicsprototype by hand first; you cannot review timing you haven't felt.
  • A design-system primitive already existsif @acme/ui ships SortableList, use it (pb-03); don't scaffold a rival.
  • Novel gesture systemsmulti-touch canvas editors and custom physics are research, not scaffolding; AI assists per-function, not per-feature.

The recipe

  1. Write the interaction contract before prompting. Ten minutes that anchor everything — behavior, constraints, and failure modes in plain language:

    INTERACTION CONTRACT — Kanban card drag
    - Pointer + keyboard reorder (space to lift, arrows to move, esc cancels)
    - Drop preview shows insertion gap; source card at 40% opacity
    - Auto-scroll when dragging within 48px of a column edge
    - Live data: if a card moves server-side mid-drag, my drag wins; refetch
      reconciles after drop
    - Mobile: drag starts after 150ms long-press; scroll wins otherwise
    - Failure: failed persist reverts with a toast, no silent reorder
    Perf gate: no dropped frames with 200 cards on a 4x CPU throttle.
    
  2. Scaffold against the contract with the library named explicitly. In Cursor (or Claude Code), pin the library and version so the model doesn't free-associate APIs across major versions:

    Using dnd-kit (@dnd-kit/core@6, @dnd-kit/sortable@8) implement the
    attached interaction contract for our KanbanBoard in
    src/features/board/. Use PointerSensor + KeyboardSensor with our
    sortableKeyboardCoordinates. Columns and cards come from
    useBoardQuery(); persist via reorderCard mutation with optimistic
    update and rollback. Use @acme/ui Card. Ask before adding deps.
    
    npm i @dnd-kit/core@6 @dnd-kit/sortable@8 @dnd-kit/modifiers
    

    Good scaffold output: DndContext with both sensors configured, SortableContext per column, an onDragEnd that calls the mutation with optimistic update and rollback, and a DragOverlay for the preview — not a hand-rolled mousemove listener.

  3. Take manual ownership of the last-30% checklist. Walk each item personally; these are precisely the things scaffolds get subtly wrong:

    • Timing and easing — tune durations/curves by feel in the browser, not by accepting duration: 0.3 defaults.
    • Gesture conflicts — drag vs. scroll vs. text-selection vs. click; test on a real touch device, set touch-action deliberately.
    • Interruption — what happens on esc mid-drag, refetch mid-drag, unmount mid-animation, rapid re-triggers.
    • Cleanup — every listener, observer, timeout, and animation subscription removed on unmount; check with React StrictMode double-invoke.
    • Reduced motion — prefers-reduced-motion collapses animations to opacity/instant.
  4. Profile before declaring done. Feel is measurable:

    npx playwright test board.perf.spec.ts --project=chromium
    

    Or manually: DevTools Performance panel, 4x CPU throttle, record a full drag across columns with 200 cards. A good trace shows no long tasks over 50ms during drag and no layout thrash (purple spikes) on dragover. For virtualized lists, scroll a 10k-row list and confirm stable frame times and correct scroll restoration after data refresh.

  5. Ask the model to critique its own scaffold against the contract. Cheap and surprisingly effective at surfacing what it skipped:

    Re-read the interaction contract. List every requirement my current
    implementation does NOT fully satisfy, with file:line evidence. Pay
    special attention to keyboard reorder, mid-drag refetch, and cleanup.
    

    Treat the answer as a lead list, not a verdict — verify each claim yourself.

Warning

Animation and drag scaffolds are the top source of leaked listeners and orphaned RAF loops in AI-generated frontend code. Any addEventListener, setInterval, requestAnimationFrame, or ResizeObserver in generated interaction code gets a matching teardown that you personally locate before merge — StrictMode's double-mount will expose most misses in dev.

Make it yours

  • React (as written)dnd-kit for drag, TanStack Virtual for lists, Framer Motion for orchestration; for tables, TanStack Virtual + your Table primitives beats a virtualized-table library the model invents.
  • Vue / Angularswap libraries, keep the contract: Vue uses vuedraggable/@formkit/drag-and-drop + @tanstack/vue-virtual + Motion for Vue; Angular uses CDK DragDrop + CDK Virtual Scroll + Angular animations. The last-30% checklist is framework-agnostic.
  • React Nativereact-native-gesture-handler + Reanimated 3 + FlashList; the last 30% grows: worklet thread correctness (no JS-thread reads in gesture callbacks), Android back-gesture conflicts, and 60fps verified on a low-end physical device, not the simulator.
  • FlutterReorderableListView/custom Draggable + ListView.builder; profile with DevTools' frame chart in profile mode on real hardware.

Quality check

  • Every contract line demonstrably holdswalk the contract top to bottom in the running app, including keyboard-only reorder.
  • Perf gate met on throttled hardwaretrace recorded at 4x CPU (or low-end device for mobile) with no >50ms tasks during interaction.
  • Interruption matrix testedesc, unmount, refetch, and rapid re-trigger during drag/animation, no console errors or stuck state.
  • Cleanup verifiedStrictMode dev pass plus a heap/listener check after mounting and unmounting the surface five times.
  • Reduced-motion path exists and was viewed with the OS setting enabled.
Key Takeaway:

Scaffold the library plumbing with AI, but the contract, the feel, the gesture conflicts, and the cleanup are engineering judgment — the 30% you own is exactly the part users experience as quality.

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